Table guide

Run DNDMind with confidence at the table.

Learn the exact workflow: choose a campaign, turn on the right context, send a focused prompt, review sources and tools, then save the useful card.

5 min

Setup

7

Modes

14+

Prompts

First 5 Minutes

Quick Start Checklist

1

Choose campaign

Open the campaign selector and choose the campaign you want DNDMind to use. If it says No active campaigns, click New or restore one from Archived.

The active campaign appears at the top.

Campaign area
2

Check party

Review or update character level, HP, AC, class, and notes.

Encounter prompts can account for party strength.

Notes area
3

Add campaign knowledge

Search SRD rules at the top, or upload and paste campaign lore, homebrew, and notes below.

Rules questions can return citations, and campaign notes become searchable.

Campaign area
4

Track continuity

Add major facts, rumors, theories, retcons, and unresolved hooks as proposed continuity.

Canon stays separate from ideas that are only possible or suspected.

Notes area
5

Add session notes

Paste raw notes, save them, then summarize.

NPCs, quests, locations, and hooks become campaign memory.

Notes area
6

Ask AI

Pick a mode, set context toggles, and send a command.

DNDMind answers with text, sources, tool results, or cards.

Command Console
7

Save output

Use suggested actions on character, NPC, quest, location, encounter, hook, session, or continuity cards.

Characters can join the party list. Other useful cards become campaign memory or proposed continuity.

Chat workspace
8

Review results

Check citations, tool results, and saved cards before using them at the table.

You can see what DNDMind used and decide what to keep.

Chat workspace

Tutorial

Your First Successful Run

Goal

Generate and save one useful encounter using campaign memory and party context.

  1. 1Select the campaign Embers of Blackwater, or click New if you are starting from an empty campaign list.
  2. 2Confirm Embers of Blackwater appears as the active campaign at the top.
  3. 3Make sure Party Info and Campaign Memory toggles are enabled.
  4. 4Choose Encounter mode.
  5. 5Type: Create a medium encounter for this party involving Captain Vey and the Ashen Knives.
  6. 6Click Send.
  7. 7Review the AI response, tool result, memory used, and encounter card.
  8. 8Click Save Encounter if the result is useful.

Expected result

The center workspace shows an Encounter Briefing, tool result, memory or citation context, and a structured encounter card.

Screen Map

Understanding the Command Center

Campaign area

Choose, create, edit, archive, or restore campaigns; open Rules and Campaign Knowledge; navigate app areas; and return to this manual. On phones, use the Campaign tab.

Chat workspace

Read the chat timeline, generated cards, citations, tool results, and save actions. On phones, use the Chat tab.

Notes area

Use combat, saved encounters, continuity, dice, tonight's prep, session notes, party details, and campaign memory. On phones, use the Notes tab.

Command Console

Type your request, choose a mode, set context toggles, use Spark, and send.

Mode buttons

Decide the kind of AI task. Use Rules for sourced rules answers, Encounter for combat design, NPC for non-player characters, Character for party-ready characters, Recap for campaign history, Summarize for notes, and Auto when the task mixes categories.

Context toggles

Decide what information the AI can use. Turn on Campaign Memory for saved story context and continuity, Party Info for party-aware answers, and Rules for citations from ready-to-use documents.

Command Console

Type the instruction you want DNDMind to perform, then click Send. Specific prompts produce better cards and fewer follow-up questions.

Structured cards

Reusable results such as characters, NPCs, quests, locations, encounters, and summaries. Save character cards to the party list and save other useful cards as campaign memory.

Tool results

Calculations or app actions performed by the system, such as dice rolls, rules search, memory search, and encounter checks.

Citations

Source references showing which knowledge entry or campaign memory DNDMind used for the answer.

First Control

Campaign Menu

The Campaign menu tells DNDMind which campaign you are using right now. Check it before asking story-specific questions, saving cards, adding session notes, or uploading campaign knowledge.

New

Starts a new campaign and opens a short form for name, description, and response tone.

Use when

Use when you are starting a new table, adventure, one-shot, or test campaign.

Edit

Changes the selected campaign's name, description, or response tone.

Use when

Use when the campaign premise or style needs an update.

Archive

Moves the selected campaign out of the active list without deleting it.

Use when

Use when a campaign is finished, paused, or not needed today.

Campaign selector

Chooses which campaign DNDMind uses right now.

Use when

Check this before asking story-specific questions or saving cards.

Archived

Shows campaigns that were put away.

Use when

Use this area when you want to bring an older campaign back.

Restore

Moves an archived campaign back into the active selector.

Use when

Use when you archived the wrong campaign or want to continue an older one.

Create

  1. 1.Click New.
  2. 2.Enter a campaign name.
  3. 3.Add a short description or response tone if helpful.
  4. 4.Click Save.

The new campaign becomes active and appears at the top of the workspace.

Edit

  1. 1.Choose the campaign in the selector.
  2. 2.Click Edit.
  3. 3.Update the name, description, or response tone.
  4. 4.Click Save.

The campaign keeps its saved notes and memory, but uses the updated campaign details.

Archive

  1. 1.Choose the campaign you want to put away.
  2. 2.Click Archive.
  3. 3.Confirm the message.

The campaign leaves the active selector and appears under Archived.

Restore

  1. 1.Find the campaign under Archived.
  2. 2.Click Restore.

The campaign returns to the active selector and becomes selected.

No active campaigns

This means nothing is selected from the active list. Click New to create a campaign, or restore one from Archived.

Archive is not delete

Archive puts a campaign away so the active list stays tidy. Use Restore when you want it back.

Sources

Campaign Knowledge

Campaign Knowledge is where you add source text for the active campaign: rules, lore, NPCs, locations, quests, homebrew, or session notes. DNDMind can search these entries and cite them when the matching context toggle is enabled.

SRD rules

Built-in 2014 SRD 5.1 rules search for quick cited lookups, separate from your campaign notes.

Monster Library

Searchable SRD monster stat blocks that can be copied into encounter plans or active combat.

Rules

Rules references for cited rulings, such as advantage, conditions, actions, spells, or table procedures.

Homebrew

Custom table rules, house mechanics, custom monsters, custom items, or setting-specific mechanics.

NPC notes

Names, motives, secrets, relationships, recurring behavior, and hooks tied to campaign characters.

Location notes

Places, factions, dangers, clues, rumors, and details the party may return to later.

Quest notes

Objectives, status, complications, rewards, unresolved hooks, and what changed during play.

Campaign lore

Factions, history, gods, politics, prophecies, and world truths that should stay consistent.

Session notes

Raw or cleaned notes from play that should become searchable campaign context.

Add an entry

  1. 1Open Campaign Knowledge in the left sidebar.
  2. 2Use the Rules search at the top first if you want an SRD citation.
  3. 3Give the entry a clear title, such as Blackwater Mine Lore or House Rules - Resting.
  4. 4Choose Rules for rules references, or Homebrew for custom table mechanics.
  5. 5Download a template if you want a friendly starting shape.
  6. 6Choose a .txt or .md file, or paste text into the notes box.
  7. 7Click Add to Campaign and wait until the entry is ready to use.

Supported uploads are .txt and .md files up to 2 MB. Pasted notes work too.

Template guide

Rules

Rules references you want cited in answers.

Session Notes

Raw notes from play that should become searchable context.

NPC

Non-player character details, secrets, relationships, and hooks.

Location

Places, points of interest, hazards, and clues.

Quest

Objectives, status, complications, and rewards.

Campaign Lore

Factions, history, world facts, rumors, and long-running truths.

Built-In References

Rules and Monster Library

The top of Campaign Knowledge includes the imported 2014 SRD 5.1 rules corpus. SRD results are global official references; Campaign Knowledge entries are your campaign's own material.

Search SRD rules

Use terms like advantage, cover, concentration, opportunity attack, or death saves. Click Use when you want that citation in the command console.

Actions / Conditions

Browse common SRD actions, bonus actions, reactions, conditions, concentration, and turn-economy references.

Monster Library

Search by name, type, size, or CR range. Review AC, HP, XP, ability scores, traits, actions, reactions, legendary actions, and citation details.

Add Encounter

Copies the selected monster into the encounter plan you are editing.

Add Combat

Copies the selected monster into active combat with HP, AC, traits, actions, and source details.

Use a citation in chat

Search a rules phrase, review matching SRD entries, then click Use to place that citation into the command console before sending your question.

Monster snapshots

Adding a monster copies its SRD stats into an encounter or combat. Later HP and note changes do not edit the SRD library.

Campaign Truth

Continuity

Continuity is the campaign truth board. Use it to separate canon facts from proposed ideas, rumors, theories, retcons, contradictions, and unresolved hooks.

Fact

A confirmed truth, such as who holds a title or what happened to an NPC.

Timeline Event

Something that happened at a known point in the campaign.

Hook

An unresolved thread the party may pursue.

Rumor

Something characters heard but have not confirmed.

Theory

A player or DM theory that should not be treated as canon yet.

Faction Development

A change in a faction's goal, power, leadership, or relationship.

Retcon

An intentional correction to earlier continuity.

Contradiction

A warning that two pieces of campaign information may conflict.

Propose

Saves a new continuity record for review without making it canon.

Canonize

Marks a proposed record as established campaign truth.

Resolve

Marks a hook, rumor, theory, contradiction, or retcon as settled.

Archive

Hides a record from the active continuity list.

Check

Compares a recap, reveal, or new idea against saved continuity records.

Good continuity habit

Save a record as proposed first, then canonize only when you are sure it is established at the table. The checker can flag likely conflicts, but the DM still decides what is true.

Live Table State

Combat

Combat is a lightweight initiative and table-state tracker. Use it to manage active fights, add party members, add NPCs or monsters, track HP, mark conditions, record concentration, and move through turns.

Start

Creates active combat for the current campaign or session.

Add PCs

Copies party characters into combat as snapshots.

Add NPC / Monster

Adds a manual combatant when you do not need the SRD monster library.

Previous / Next

Moves backward or forward through initiative and rounds.

Edit

Updates HP, temp HP, AC, conditions, concentration, death saves, and notes.

End

Ends active combat and clears the combat panel.

Start from an encounter

Open a saved encounter and click Start Combat to snapshot the current party and encounter lineup into active combat.

DM-managed state

DNDMind can use active combat as context, but it does not automatically apply damage, end conditions, or sync combat HP back to party characters.

Sources

Context Toggles

Context toggles control what information DNDMind may use for the next answer. They do not erase or change saved data; they only shape the prompt you are about to send.

Rules

Use when

Turn on for cited rules answers from ready-to-use rules entries.

Skip when

Turn off for freeform story, brainstorming, or answers that do not need rules lookup.

Campaign Memory

Use when

Turn on when saved NPCs, quests, locations, summaries, continuity, or notes should matter.

Skip when

Turn off when you want a fresh idea that does not depend on this campaign.

Party Info

Use when

Turn on for encounter balance, tactics, difficulty, or character-aware advice.

Skip when

Turn off when the party is not relevant to the answer.

Homebrew

Use when

Turn on when custom rules or house mechanics should affect the answer.

Skip when

Turn off when you want standard rules or story context only.

Rules questions

Use Rules mode with Rules on. Add Homebrew only when custom rules should affect the ruling.

Encounter design

Use Encounter mode with Campaign Memory and Party Info on.

NPC or story work

Use NPC or Auto mode with Campaign Memory on when the answer should fit your campaign.

Character generation

Use Character mode with Campaign Memory on when a backup PC, rival, or hireling should fit the campaign.

Campaign recap

Use Recap mode with Campaign Memory on when you want a table-ready summary of what happened so far.

Pure brainstorming

Use Auto with only the context you need so the answer stays flexible.

Notes Area

Party

The party list helps DNDMind understand who is at the table. Keep it current before asking for encounter balance, tactical advice, character-aware scenes, or party-specific recaps.

Add Character

Add a player character with name, class, race, level, HP, AC, initiative, passive perception, and notes.

Edit

Update character details when levels, AC, class, race, or table notes change.

HP

Track current HP and temporary HP during play so encounter advice can reflect current danger.

History

Review character progress and add short progress notes tied to the active session.

Level +1

Quickly increase a character's level after advancement.

Archive

Move a character out of the active party list when they leave the table.

Good party habits

  1. 1Keep level and AC current before using Encounter mode.
  2. 2Update HP during a session when danger level matters.
  3. 3Add notes for relationships, goals, magic items, or weaknesses.
  4. 4Turn on Party Info when the answer should account for the party.

Notes Area

My Local Sessions

My Local Sessions is where you write and save notes for the current browser profile. Session notes are your running table record; Campaign Knowledge is source material you intentionally add for lookup and citations.

Save

Stores the selected session notes for this browser profile.

Summarize

Turns session notes into a recap and extracted campaign memory.

Clear Session Memory

Removes generated memory tied to the selected session, while keeping the session notes.

Clear Notes + Memory

Clears both the selected session notes and generated memory.

Delete Session

Deletes the selected saved session and generated memory tied to it.

Save notes

  1. 1.Choose an existing session, or leave the selector on New session.
  2. 2.Enter a session title.
  3. 3.Paste or write notes in the notes box.
  4. 4.Click Save.

Summarize notes

  1. 1.Review your session notes.
  2. 2.Click Summarize.
  3. 3.Check the recap and extracted details.
  4. 4.Save useful cards or summaries when they are accurate.

Draft saved locally

If the app shows this message, your browser has a temporary copy of the notes you are typing. Click Save when you want them stored as a session.

Beginner Workflow

Step-by-Step Guide

Step 1

Create Campaign

Where

Campaign area -> Campaign

Do

  1. 1.Open the campaign selector to choose an active campaign.
  2. 2.Click New if the selector says No active campaigns or you want a fresh campaign.
  3. 3.Add a campaign name, optional description, and optional response tone.
  4. 4.Click Save.
  5. 5.Use Restore under Archived if you want to continue a campaign that was put away.

Expected result

The campaign appears in the selector and its name appears at the top.

Why it matters

DNDMind uses the active campaign to scope memory, sessions, and generated content.

Step 2

Add Party

Where

Notes area -> Party

Do

  1. 1.Open the party area.
  2. 2.Use Add Character to enter name, class, race, level, HP, AC, initiative, passive perception, and notes.
  3. 3.Use HP for fast damage or healing updates during play.
  4. 4.Use Edit for level, AC, class, race, and note changes.
  5. 5.Open History to review progress and add character notes.
  6. 6.Keep the Party Info toggle on when asking for combat or challenge design.

Expected result

Party members appear in the party list and encounter answers reference party strength.

Why it matters

Party context helps DNDMind tune difficulty and avoid encounters that are too weak or too punishing.

Step 3

Add Campaign Knowledge

Where

Campaign area -> Campaign Knowledge

Do

  1. 1.Open the Campaign Knowledge area.
  2. 2.Use the built-in SRD rules search first when you want a cited rules reference.
  3. 3.Upload or paste rules, lore, notes, or NPC details.
  4. 4.Click Add to Campaign.
  5. 5.Ask a Rules mode question such as: How does advantage work?

Expected result

Rules answers include citations from the ready-to-use document.

Why it matters

Campaign Knowledge gives DNDMind source text instead of relying on unsupported memory.

Step 4

Add Session Notes

Where

Notes area -> My Local Sessions

Do

  1. 1.Paste raw table notes into the notes field.
  2. 2.Save the notes.
  3. 3.Click Summarize or ask Summarize mode to extract NPCs, quests, locations, and hooks.

Expected result

The summary appears with extracted campaign objects and useful memory entries.

Why it matters

Session notes turn table events into future context that DNDMind can retrieve.

Step 5

Track Continuity

Where

Notes area -> Continuity

Do

  1. 1.Add important facts, timeline events, hooks, rumors, theories, faction developments, retcons, or contradictions.
  2. 2.Leave new records proposed until you are sure they are established.
  3. 3.Use Canonize when a record is official campaign truth.
  4. 4.Use Check before a reveal or recap that might conflict with canon.

Expected result

DNDMind can keep canon separate from rumors, theories, and draft ideas when Campaign Memory is enabled.

Why it matters

Continuity prevents a useful brainstorm from accidentally becoming campaign truth.

Step 6

Run Combat

Where

Notes area -> Combat

Do

  1. 1.Start active combat, or start from a saved encounter.
  2. 2.Add party members, NPCs, and monsters.
  3. 3.Track initiative, HP, temp HP, AC, conditions, concentration, death saves, and notes.
  4. 4.Ask for tactical help while combat is active.

Expected result

DNDMind can see the active fight and offer advice based on the current table state.

Why it matters

Combat is a DM-managed tracker. It helps with live decisions without secretly changing party sheets or monster library records.

Step 7

Ask AI

Where

Bottom Command Console

Do

  1. 1.Choose the mode that matches the task.
  2. 2.Enable the context toggles DNDMind should use.
  3. 3.Enter a specific prompt with names, goals, and constraints.
  4. 4.Click Send.

Expected result

The center workspace shows a response, and may include citations, tool results, or a structured card.

Why it matters

Mode plus context tells DNDMind what kind of answer to produce and which information is allowed.

Step 8

Use Tools

Where

Command Console or Notes area -> Dice

Do

  1. 1.Ask for an action such as rolling dice, searching memory, searching rules, or checking encounter difficulty.
  2. 2.Use prompts like: Roll 1d20+5 for perception.
  3. 3.Review the tool result inside the response.

Expected result

The response includes a tool result with the calculation, search result, or action summary.

Why it matters

Tool results make operational work visible so you can trust what happened during play.

Step 9

Save Cards

Where

Chat workspace -> Structured Card

Do

  1. 1.Review a generated character, NPC, quest, location, encounter, or session summary card.
  2. 2.Confirm it is useful for the campaign.
  3. 3.Click the matching save action, such as Save Character, Save NPC, or Save Encounter.

Expected result

Saved characters join the party list. Other saved cards become reusable campaign memory.

Why it matters

Saving is what turns a one-off AI answer into campaign material DNDMind can reuse later.

Step 10

Review Answers

Where

Chat workspace

Do

  1. 1.Read the answer before using it at the table.
  2. 2.Check citations when the answer is based on rules or memory.
  3. 3.Save useful cards and ignore results you do not want to keep.

Expected result

You keep only the content that fits your campaign.

Why it matters

DNDMind is a co-pilot. The DM still decides what becomes true at the table.

Practice Cards

Try This Now

Try This Now

Ask a Rules Question

Mode: Rules

Toggles: Rules ON, Campaign Memory optional, Party Info OFF

Prompt to copy

How does advantage work?

Expected result: DNDMind gives a concise rules answer with citations from ready-to-use rules.

Try This Now

Check Continuity

Mode: Auto

Toggles: Campaign Memory ON

Prompt to copy

Check whether this reveal contradicts canon: Captain Vey died before Session 4.

Expected result: DNDMind points out related continuity records or likely conflicts for the DM to judge.

Try This Now

Generate an NPC

Mode: NPC

Toggles: Campaign Memory ON, Party Info optional

Prompt to copy

Generate a suspicious NPC connected to Captain Vey.

Expected result: DNDMind returns an NPC card with role, personality, motivation, secret, and quest hook.

Try This Now

Generate a Character

Mode: Character

Toggles: Campaign Memory ON, Party Info optional

Prompt to copy

Generate a level 3 adventurer tied to this campaign who could work as a backup PC, rival, or hireling.

Expected result: DNDMind returns a character card. Save Character adds it to the party list.

Try This Now

Create an Encounter

Mode: Encounter

Toggles: Campaign Memory ON, Party Info ON

Prompt to copy

Create a medium encounter for this party involving the Ashen Knives.

Expected result: DNDMind returns an encounter briefing, tool result, and structured encounter card.

Try This Now

Run Active Combat

Mode: Auto

Toggles: Campaign Memory ON, Party Info ON

Prompt to copy

What should the current monster do, given the party HP and conditions?

Expected result: DNDMind uses the active combat snapshot to suggest a table-ready move.

Try This Now

Summarize Session Notes

Mode: Summarize

Toggles: Campaign Memory ON

Prompt to copy

Summarize these session notes and extract NPCs, quests, locations, and hooks.

Expected result: DNDMind returns a session summary card and extracted campaign objects to review.

Try This Now

Roll Dice

Mode: Auto

Toggles: No context required

Prompt to copy

Roll 1d20+5 for perception.

Expected result: DNDMind shows the roll result and tool trace in the response.

Try This Now

Recap the Campaign

Mode: Recap

Toggles: Campaign Memory ON

Prompt to copy

Recap the campaign so far and list the unresolved hooks.

Expected result: DNDMind returns a table-ready recap based on saved campaign memory.

Try This Now

Search Campaign Memory

Mode: Auto

Toggles: Campaign Memory ON

Prompt to copy

Search campaign memory for Captain Vey.

Expected result: DNDMind returns matching memory with citations or context references.

Command Modes

AI Modes Guide

Auto

mode

Best for

Mixed tasks and session prep.

Example prompt

Prepare tonight's opening scene based on last session.

Rules

mode

Best for

Rules questions that need citations.

Example prompt

How does advantage work?

Encounter

mode

Best for

Combat and challenge design.

Example prompt

Create a hard ambush for my level 3 party.

NPC

mode

Best for

Non-player characters, motives, secrets, and relationship hooks.

Example prompt

Generate a suspicious tavern keeper.

Character

mode

Best for

Backup player characters, rivals, hirelings, and party-ready allies.

Example prompt

Generate a level 3 adventurer tied to this campaign.

Recap

mode

Best for

A table-ready recap from saved campaign memory.

Example prompt

Recap the campaign so far and list the open hooks.

Summarize

mode

Best for

Session notes and extracted hooks.

Example prompt

Summarize this session and extract unresolved hooks.

Structured Cards

Generated Images

Some NPC, character, and encounter cards can include a generated image. Images are optional; you can still save and use the card without one.

  1. 1Create an NPC, character, or encounter card.
  2. 2Choose an image style when the image panel appears.
  3. 3Click Generate Image.
  4. 4Review the image, or click Regenerate Image for another version.
  5. 5Save the card after the image looks useful.

Saved Material

Campaign Memory

Campaign Memory is where saved NPCs, quests, locations, hooks, encounters, and summaries live. Delete saved memory only when you no longer want DNDMind to use it.

Saved Encounters

Saved encounters appear in their own section and can be deleted when they are no longer useful.

NPCs, Quests, Locations

Saved cards become reusable memory that DNDMind can search when Campaign Memory is on.

Story Hooks

Hooks can be marked open, rumor, lead, active, resolved, or dropped as the campaign changes.

Session Memory

Summaries and extracted session details can become campaign memory after you summarize notes.

Open

Available, but not currently urgent.

Rumor

Heard about, but not confirmed.

Lead

The party has a usable next step.

Active

Important right now.

Resolved

Answered or completed.

Dropped

No longer planned for play.

Copy And Run

Recommended First Prompts

Prompt

How should I open tonight's session?

Prompt

What happened at Blackwater Mine?

Prompt

Generate a suspicious NPC connected to Captain Vey.

Prompt

Generate a level 3 adventurer tied to this campaign who could work as a backup PC, rival, or hireling.

Prompt

Create a medium encounter for this party involving the Ashen Knives.

Prompt

Search the SRD monster library for CR 1 undead.

Prompt

What should the current monster do, given the party HP and conditions?

Prompt

Turn this recap into proposed continuity records, but do not canonize anything yet.

Prompt

Check whether this reveal contradicts canon: Captain Vey died before Session 4.

Prompt

Recap the campaign so far and list the unresolved hooks.

Prompt

Roll 1d20+5 for perception.

Prompt

Summarize these session notes and extract NPCs, quests, and hooks.

Prompt

Search campaign memory for Captain Vey.

Prompt

Make this encounter harder but keep it fair.

Browser Sessions

Local Browser Profile

No login required

You do not need an account. The browser keeps a local profile for your sessions.

Browser scoped

Another browser or incognito window may show a different session list.

Storage matters

Clearing browser storage may hide sessions tied to the previous browser profile.

Same browser helps

Use the same browser profile during a campaign so your saved sessions are easy to find.

Table Rhythm

Common Workflows

Prepare a Session

  1. 1Review the memory panel for unresolved hooks, NPCs, and locations.
  2. 2Review Continuity for canon facts, rumors, theories, retcons, and contradictions.
  3. 3Search the Monster Library if you need SRD stat blocks for planned fights.
  4. 4Check that Campaign Memory is enabled.
  5. 5Ask for an opening scene tied to the last session.
  6. 6Generate an NPC or encounter for the next likely scene.
  7. 7Save useful cards so they are ready during play.

Live Play

  1. 1Use Auto mode for mixed table help or Encounter mode for tactical moments.
  2. 2Use Combat to track initiative, HP, conditions, concentration, and death saves.
  3. 3Roll dice from the command console or dice roller.
  4. 4Ask quick rules questions in Rules mode when a ruling needs support.
  5. 5Search campaign memory or continuity for names, places, rumors, canon facts, and unresolved hooks.
  6. 6Save important characters, NPCs, hooks, continuity records, or encounter results before moving on. Saved encounters appear later in Campaign Memory.

After Session

  1. 1Paste raw notes into Session Notes.
  2. 2Click Summarize or use Summarize mode.
  3. 3Review extracted NPCs, quests, locations, and hooks.
  4. 4Save the summary if it accurately captures the session.
  5. 5Save proposed continuity for major facts, timeline events, rumors, theories, retcons, or contradictions.
  6. 6Canonize only the continuity records you are sure are established.

Fix Fast

Troubleshooting

Problem

AI answer has no citations.

Cause

Rules context is off, no rules documents are ready to use, or the prompt did not ask for a sourced ruling.

Fix

  1. 1.Enable the Rules toggle.
  2. 2.Add a rules document to Campaign Knowledge.
  3. 3.Confirm the entry is ready to use.
  4. 4.Ask again in Rules mode.

Problem

Homebrew was ignored.

Cause

Homebrew is off, or the custom rule was added as the wrong document type.

Fix

  1. 1.Enable the Homebrew toggle.
  2. 2.Check that the entry was added as Homebrew.
  3. 3.Mention the rule name in your prompt.
  4. 4.Ask again in Auto or Rules mode.

Problem

Campaign Knowledge will not add my file.

Cause

The file may be the wrong type, too large, empty, or missing a clear title.

Fix

  1. 1.Use a .txt or .md file.
  2. 2.Keep the file under 2 MB.
  3. 3.Add a document title.
  4. 4.Paste the text into the notes box if upload is inconvenient.

Problem

My session disappeared.

Cause

You may be using a different browser, incognito window, or local browser profile.

Fix

  1. 1.Check whether you opened another browser or incognito window.
  2. 2.Return to the original browser profile.
  3. 3.Avoid clearing local storage during a campaign.

Problem

The campaign selector says No active campaigns.

Cause

No campaign has been created yet, or all campaigns are currently archived.

Fix

  1. 1.Click New to create a campaign.
  2. 2.Or look under Archived and click Restore on the campaign you want.
  3. 3.Confirm the campaign name appears at the top before asking DNDMind for story help.

Problem

Memory answer seems empty.

Cause

The active campaign has little saved memory, or Campaign Memory is off.

Fix

  1. 1.Enable Campaign Memory.
  2. 2.Add session notes.
  3. 3.Summarize and save useful cards before asking again.
  4. 4.Add or canonize a continuity record if the detail is an important campaign truth.

Problem

DNDMind treats a rumor like canon.

Cause

The rumor may be saved in broad campaign memory, or a continuity record may have been canonized too early.

Fix

  1. 1.Open Continuity.
  2. 2.Search for the rumor, theory, or fact.
  3. 3.Edit unclear wording.
  4. 4.Leave rumors and theories proposed until they are confirmed.
  5. 5.Archive or resolve records you no longer want active.

Problem

The continuity checker shows a conflict.

Cause

Your proposed text matches an existing canon record, retcon, contradiction, or timing marker.

Fix

  1. 1.Read the warning and matched record title.
  2. 2.Search Continuity for related names or tags.
  3. 3.Decide whether the new idea is wrong, a deliberate retcon, or a reveal that needs clearer explanation.
  4. 4.Add a retcon or contradiction record if you want to track the change.

Problem

Encounter does not use party info.

Cause

Party Info is off or party members are missing details.

Fix

  1. 1.Enable Party Info.
  2. 2.Add level, HP, AC, class, and notes for each character.
  3. 3.Ask again in Encounter mode.

Problem

Combat does not match the party sheet.

Cause

Combatants are snapshots. Updating HP or conditions inside combat does not update the saved party character.

Fix

  1. 1.Update the combatant during the fight.
  2. 2.After combat, open Party if you want to copy lasting HP, conditions, or notes back to a character.
  3. 3.Use character History for long-term progress notes.

Problem

I cannot add a monster to an encounter or combat.

Cause

There may be no active encounter edit form, no active combat, or no SRD monster matching the search filters.

Fix

  1. 1.To use Add Encounter, open or edit an encounter plan first.
  2. 2.To use Add Combat, start combat first.
  3. 3.Search the Monster Library again with fewer filters.
  4. 4.Add a manual NPC or monster in Combat if the SRD library does not have the creature you need.

Problem

DNDMind answers from the wrong campaign.

Cause

The active campaign is not the one you intended.

Fix

  1. 1.Open the campaign selector.
  2. 2.Choose the correct campaign.
  3. 3.Confirm the active campaign name at the top before sending the prompt.

Problem

I archived a campaign by mistake.

Cause

The campaign was moved out of the active list, but it was not deleted.

Fix

  1. 1.Find the campaign under Archived.
  2. 2.Click Restore.
  3. 3.Choose it in the campaign selector if it is not already selected.

Problem

A generated image will not appear.

Cause

Image generation may be off, busy, or unavailable for that card type.

Fix

  1. 1.Save the card without an image if you need it right away.
  2. 2.Try Generate Image again later.
  3. 3.Ask the person running the app whether image generation is enabled.

Problem

I cleared session memory by mistake.

Cause

Clear Session Memory removed generated memory tied to the selected session.

Fix

  1. 1.Check whether the raw session notes are still there.
  2. 2.Click Summarize again to rebuild session memory.
  3. 3.Review the extracted details before saving them.

Problem

The app says an API key is missing.

Cause

The app may need an AI provider setting changed by the person running it.

Fix

  1. 1.Ask the person who started the app to check the AI settings.
  2. 2.If your group is using a local-only setup, no paid AI key should be required.
  3. 3.Restart the app after the setting is changed.

Plain Language

Helpful Terms

Active Campaign

The campaign currently selected in the Campaign area.

Archived Campaign

A campaign moved out of the active list but still available to restore later.

Campaign Knowledge

Source text added to a campaign so DNDMind can search and cite it.

Campaign Memory

Saved notes, NPCs, quests, locations, encounters, and summaries DNDMind can use later.

Canonize

Mark a proposed continuity record as established campaign truth.

Combat Snapshot

A copy of party or monster state used inside active combat. Changes there do not automatically update the original party character or SRD monster.

Continuity

The stricter campaign truth layer for facts, timeline events, hooks, rumors, theories, faction developments, retcons, and contradictions.

Continuity Checker

A tool that compares a recap, reveal, or new idea against saved continuity records.

Context Toggle

A switch that controls which saved information DNDMind may use for the next prompt.

Draft

A local browser copy of session notes while you type.

Monster Library

Searchable SRD monster stat blocks that can be copied into encounter plans or active combat.

Proposed Continuity

A continuity record saved for review but not yet treated as canon.

Retcon

An intentional correction to earlier campaign continuity.

SRD

The System Reference Document rules content used by the built-in rules and monster references.

Task Mode

A mode button that tells DNDMind what kind of answer to produce.

Structured Card

A generated character, NPC, quest, location, encounter, or summary that you can save.

Story Hook

An unresolved thread, rumor, lead, or active plot point saved in campaign memory.

Tool Result

A visible result from an action such as a dice roll, rules search, homebrew search, or memory search.

Citation

A source reference attached to an answer so you can see where context came from.

Spark

The prompt helper that drafts a request for the current mode and context.

Local Browser Profile

The browser-based identity used to keep sessions separate.